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Moon Sweepers recipes: dust, sand and Moonstone values

Every Moon Sweepers recipe in one table: dust into Moon Sand, sand plus dust into Moonstone, with cycle times, machine prices, power draw and base sale values.

11/2/2026 1.0.5 Last updated: 11/5/2026 6 min read

FAQ

How much does processing raise the value of dust?
Raw dust sells for $1 per kilogram, Moon Sand for $3 and Moonstone for $7 per kilogram. Sand is a 1:1 weight conversion of dust, and a stone block combines 1 kg of dust with 1 kg of sand into a 2 kg block.
Does the Pressure Chamber lose material?
No. Five kilograms of dust become five kilograms of Moon Sand, so the weight is unchanged and only the value per kilogram rises. The 20 kg, 5 kg and 10 kg figures on the machine are storage slots, not batch sizes.
Can one Stone Press run on sand alone?
No. The press needs dust and sand at two separate, fixed inputs, one kilogram of each per 6-second cycle. Sending all collected dust through a Pressure Chamber leaves the press with nothing for its dust input.

What does each resource become?

Dust is collected, sand is processed from dust, and stone is pressed from dust plus sand. Only two machines sit on that chain, and neither adds weight — they change what each kilogram is worth.

Resource Made by Unit Base sale value Used by
Lunar Dust Cleaning tools, vehicles, J.O.O.N.A.S. 1 kg $1 / kg Pressure Chamber, Stone Press
Moon Sand Pressure Chamber 1 kg $3 / kg Stone Press
Moonstone Stone Press 2 kg block $14 / block ($7 / kg) Station intake

Values are the base prices before payout upgrades. Market Contracts III and Lunar Exchange add 28% on top; the sale-value table carries both columns, and the profit calculator applies them to timed deliveries.

What are the two Moon Sweepers recipes?

Both processors run on fixed cycles. A chamber starts a batch when it has dust, a press starts one when it has both ingredients and room for the output.

Machine Build price Power Recipe per cycle Cycle Full-output rate Storage
Pressure Chamber $500 10 kW 5 kg dust → 5 kg Moon Sand 12 s 25 kg sand/min dust 20 / processing 5 / sand 10 kg
Stone Press $1,000 18 kW 1 kg dust + 1 kg sand → 2 kg Moonstone 6 s 20 kg stone/min —

Prices and cycle times are the 1.0.4 values, unchanged in 1.0.5.

Rates assume continuous ingredients, full power and a clear output. Five chamber cycles make 25 kg of sand a minute; ten press cycles make 20 kg of stone a minute from 10 kg of dust and 10 kg of sand.

The press instead has two fixed inputs — dust on one side, sand on the other — and needs room for the finished block before the next cycle starts.

How much is each processing step worth?

At base prices, one chamber’s full output turns $25 of dust into $75 of sand each minute. One press takes $40 of ingredients — 10 kg of dust and 10 kg of sand — and produces $140 of stone. Both need power, belts and a working intake before any of it reaches your balance.

Unit Inputs per minute Input value Output per minute Output value Added value
1 Pressure Chamber 25 kg dust $25 25 kg sand $75 +$50
1 Stone Press 10 kg dust + 10 kg sand $40 20 kg stone $140 +$100
2 chambers + 5 presses 100 kg dust $100 100 kg stone $700 +$600

These are material values at full rated output, not profit. Every figure drops when a belt is blocked, a press waits on one ingredient, or power falls short.

The combined row prices only the raw dust it pulls in. The sand those presses use is produced on the same line, so adding up the three input figures would count that sand twice.

Why does a 20 kg buffer get mistaken for a 20 kg batch?

The Pressure Chamber shows 20 kg at the dust input, 5 kg in processing and 10 kg at the sand output. Those are storage slots, not the recipe. Reading “20 kg in” next to “5 kg out” makes the chamber look like it destroys three quarters of your dust.

The recipe is 1:1 by weight: 5 kg of dust becomes 5 kg of sand every 12 seconds. If sand output looks like a fraction of dust input, the missing kilograms are sitting in the input buffer, riding a belt, or waiting in the output slot because nothing is drawing sand away.

What recipe mistakes stall a line?

  • Feeding the chambers with everything. The press has fixed inputs and gets no sand-free dust if the whole supply goes through a chamber. Split the dust first, then press.
  • Buying chambers when the presses are starved. Extra chamber capacity cannot make a press run faster. Count what each press actually consumes before adding sand.
  • Reading a blocked line as a slow recipe. Stone accumulating at the press output means the output route or intake is the limit, not the 6-second cycle.
  • Ignoring power. A chamber plus a press draws 28 kW, and the 2:5 module draws 110 kW. Under-supplied machines slow their cycles.
  • Building on recipes alone. A line that balances on paper can still idle intermittently, because deliveries arrive in bursts. The factory ratios guide covers the 1:2 and 2:5 layouts and how to check them.

How do belts and capsules fit these recipes?

Every kilogram has to arrive as a capsule. A Packager or Garage feeds the belt, the belt carries capsules into the machine’s named input, and the output rides another belt to a station intake or the next processor. Station intakes pay for finished capsules, so an unconnected route is stored value, not income.

One lane moves capsules at 1.1 m/s with 0.75 m between them, about 88 capsules a minute. The conveyor belt reference covers belt speed, and factory ratios covers adding a parallel lane; the capsule pages cover packing, catcher capacity and what happens to capsules that never reach an intake.

Did 1.0.5 change any recipe?

No. Recipes and sale values are the same in 1.0.5 as in 1.0.4. The 1.0.5 notes cover building moves, full refunds, Catcher delivery and crash fixes.

What did change is how easily a line can be rebuilt: moving a machine is free with R, and removing a piece returns its full price. Reworking an unbalanced line no longer costs you the difference.

Update 1.1, planned for December 2026, will add new materials and longer production chains — see the 1.1 preview.

Browse machine prices and capacities in the data hub, or size a complete line in the ratio calculator.

Game imagery © DragDrop Games.

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