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How to make money fast in Moon Sweepers

Earn early cash from flags and survey sites, automate station sales, and choose sand or stone production in Moon Sweepers patch 1.0.4.

10/28/2026 1.0.5 Last updated: 10/31/2026 4 min read

How can you get cash early?

Explore for country flags on small poles and survey sites: finding them pays cash. Head just beyond the mountains around North station, or work along the routes toward the East and West stations. An exploration trip can bring in a few thousand dollars early.

Keep selling dust between trips and put the earnings toward better collection and processing. The flags and survey sites guide covers where to look and what a trip is worth. If you are just starting, the beginner guide explains the first deliveries and the core loop covers how dust becomes income.

How much do dust, sand and stone sell for?

These are sell values as of patch 1.0.4; sell values can change in updates.

Product Base sell value per item With Market Contracts III + Lunar Exchange (28% total)
Dust $1 per 1 kg $1.28
Moon Sand $3 per 1 kg $3.84
Moonstone block $14 per 2 kg block $17.92

Sand sells for 3× the value of raw dust per kilogram. Stone sells for 7× per kilogram, and each stone block counts as 2 kg, giving the $14 base value per block.

Buy economy upgrades early so the dust you already collect earns more; region upgrades are also worth buying early. See the upgrade order for what to prioritize next.

How do you sell automatically from a belt?

Run a conveyor belt into an intake port on the outside wall of a station or base. Capsules sell automatically when they reach the intake. Connect the belt all the way into the port so you can leave it running while you collect more dust.

A Packager is optional: capsules dropped onto a connected belt also work. The Packager is a convenient way to unload your tool quickly, rather than a requirement for automatic sales. See logistics machines for the equipment in this setup.

Should you sell sand or make stone?

Choose sand for an easy setup. Feed dust into a Pressure Chamber, then belt the sand to a station intake.

Choose stone for a higher sale value per kilogram. A Stone Press needs both sand and raw dust, so split your dust supply before the chamber. Sand and dust use separate, fixed press inputs; place the press first and route belts to it.

Use 2 chambers : 5 presses, or the simpler 1 chamber : 2 presses layout. Keep enough power and dust flowing to avoid idle machines. The factory ratios guide covers belt limits, splitters and larger layouts; the night guide helps keep production running after sunset.

Compare your actual deliveries in the profit and upgrade calculator. It uses the sale values above and keeps upgrade payback separate from gross sales.

Are you funding upgrades or trying to clear the Moon?

While saving for tools, vehicles and robots, compare sales per hour. Processing raises the value of each kilogram, provided your ingredients, power and belts keep the line running. Use completed deliveries to decide whether another processor will help you afford the next upgrade sooner.

Once you can afford the equipment you need, focus on keeping collectors working. A J.O.O.N.A.S. fleet needs catchers that can empty continuously. Connecting a catcher’s output directly to a station intake sells raw dust with fewer machines to feed and power. This simpler route can suit a cleanup goal even though each kilogram earns less.

If catchers are full or robots wait with full bins, trace the route to the intake before adding robots. Clear backed-up outputs, check processor inputs and power, then measure deliveries again. More collection equipment helps only when the receiving network can handle its dust. The late-game J.O.O.N.A.S. guide covers fleet checks and moving collection toward fresh ground.

Game imagery © DragDrop Games.

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