Moon Sweepers tools, vehicles and J.O.O.N.A.S.
Official progression from toothbrush to vehicles, plus 1.0.3–1.0.4 automation and J.O.O.N.A.S. robot changes.
What progression does the store advertise?
Marketing and store copy describe a clear equipment ladder without publishing a full wiki-style item database:
- Start with a toothbrush
- Buy better cleaning tools
- Increase carrying capacity
- Place depots near work
- Unlock and use cleaning vehicles
Visible cleaned ground is the feedback channel while you climb that ladder. For the cash loop that funds these purchases, see core gameplay loop.
What did 1.0.3 change for factories and vehicles?
From the official 1.0.3 announcement:
- Splitters and mergers snap port-to-port; crew-built splitters/mergers work
- You can put a carried capsule onto a belt where you aim
- Machines can stand across several foundations (pressure chambers, stone presses, garages called out)
- Vehicles work at every garage; recall, storage, and upgrades are available from whichever garage you use
- Demolishing a garage no longer deletes stored vehicles — they move to another garage or wait for the next one
- New menu icons for upgrade tree, garage, radio, robot dock, and whiteboard
These notes confirm vehicles and robot docks exist as first-class systems; they do not provide a complete unlock tree.
What is J.O.O.N.A.S. after 1.0.4?
J.O.O.N.A.S. is the cleaning robot system highlighted in launch follow-up patches. The October 24 developer message listed “J.O.O.N.A.S units stopping when players move away” as a top priority. 1.0.4 then shipped a large robot rework:
- No more mandatory dock trips for every capsule — cleans a sector and launches capsules to the nearest catcher while moving on
- About 2× faster cleaning description from the developers (hex-by-hex from the outside in)
- Smarter navigation around buildings; skips unreachable hexes
- Always working, even when no players are nearby
- Bin indicator flashes red when full; sector tracking shows current work area
Also in 1.0.4: Capsule Catcher glass shows collected dust and capacity increased to 100 kg (patch wording).
Suit gear and map QoL added in 1.0.4
Documented new or moved systems from the same patch notes:
| Feature | Patch detail |
|---|---|
| Night Vision Goggles | New $350 suit upgrade; press N to cycle helmet lamp → goggles → off |
| Helmet lamp upgrades | Moved to the supply wall |
| Suit HUD icons | Indicators next to the dust gauge for lamp/goggles, jetpack boosts, gravity boots |
| Improved Moon Map | Right-click waypoints/focus/teleport; robots appear with activity toggles |
| Teleport Panel | View and teleport between discovered stations |
Dollar amounts above appear only where the patch text itself printed them. Cross-checked community prices (with multi-source / conflict labels) now live in the data hub, including cleaning tools, vehicles, J.O.O.N.A.S., and factory ratios.
Practical takeaway
Early money still belongs in tools and capacity. Mid-game value shifts toward depots, belts, vehicles, and J.O.O.N.A.S. once 1.0.4’s “always working” behavior is available. Co-op crews should remember shared upgrades before duplicate purchases — see multiplayer. Chronology of those robot fixes lives on the patch notes page.
Sources and verification
Checked October 27, 2026.
Game imagery © DragDrop Games.
Related Articles
gameplay
Moon Sweepers core loop: dust, depots and shipments
How Moon Sweepers’ official economy works: collect lunar dust, deliver to depots, launch shipments, and reinvest in tools.
gameplay
Moon Sweepers multiplayer: 16-player co-op rules
Online co-op size, shared upgrades since 1.0.3, host kick/ban controls, and same-version requirements.
guides
Moon Sweepers beginner guide: first hour on the Moon
Start Moon Sweepers with the official loop: brush lunar dust, deliver to a depot, launch a shipment, and spend pay on better tools.
Was this helpful?
Thanks for the feedback!